Recycler
Playable Prototype
Our game, Recycler, is being designed by Shivani Aurora and programmed by me. Recycler is a side scrolling game where the player controls a recycle bin navigating a landfill where the goal is to collect as many recyclables as possible. Our current prototype has the designs and basic functionality completed. As of now, the player can move the recycle bin in all directions (up, down, left, and right), increase their score by collecting recyclables, and lose the game by collecting a non-recyclable item. We have yet to implement different point values for each recyclable, varying horizontal speeds and occurrence rates for all items, and negative effects of collecting a non-recyclable item (the plan is that each non-recyclable item decreases the score by a certain amount rather than causing the game to end immediately, which is how it’s currently implemented in this prototype). Our main question is, should the game have a time limit where collecting a recyclable item increases the score by a certain amount and collecting a non-recyclable item decreases the score by a certain amount and the objective is to get the highest score possible by the end of the time limit? Or, should there be an unlimited amount of time where collecting a recyclable item increases the score by a certain amount whereas collecting a non-recyclable item results in a game over? Keep in mind that in the next iteration, non-recyclable items will have varying horizontal speeds and may oscillate around 10px vertically, making the collection of a non-recyclable item much more likely.



